Anonymous asked: As one of the pre-eminent internet experts on world building, what do you feel about Pokemon starting as a weird bug catching simulator and slowly transforming into a bizarre little universe with rules and institutions and other constants?
I think narrative concerns like worldbuilding as I think of it are very very far down the list of things that are important to the people who make the pokemon games. I like the games and I think they are brilliant examples of their craft, but I could see them as a very good argument in the ‘video games are not art’ column (which is not my column personally but you see what I mean). I guess it interests me to see a setting become more and more elaborately nailed-down, but there’s no overarching logic to the way it’s been done; there never seems to be any concern given to what the pokemon setting IS, broadly narratively/thematically, it’s just kind of there as a support structure in the simplest possible way for the games. Personal preference maybe.
i am working on a little minicomic project right now that relates a little to this; funny you should ask
Anonymous asked: i'm sure you get this a ton but you're very talented and i look forward to all your new works!! i enjoyed reading everything you've done so far! also you seem like a really nice person i'm a fan! ok thank you for your time
thank you but i am mean