Process for page 497 of Vattu, from sketchup model to finished inks and colors. I love doing scenes like this but they do take forever.
A big part of what I want to convey in Vattu is a sense of place that feels organically learned and consistent, which is why I work from the model on panels like this one. If you look closely, bits of the city seen on pages 204, 366, 399, and a few others all come together here.
I finished my series of little island drawings, and the whole set is available as a PDF on Gumroad for two dollars, as well as a similar project from last year called Aftermath.
This project was almost hypnotic for me, and I guess represents my first attempt to make something purely “about” the particular sort of escapism that feels like the most fundamental thing that makes me want to make things. Some of the islands are empty and some have large abandoned structures on them, and there’s meant to be a nice sort of rhythm through the book.
It will be in print for Spring 2014, also! I hope you like it!!
Quick drawing to finalize upcoming costume changes for Vattu. The story is turning out to be all about identity and self-representation, so I’ve been trying to emphasize clothing and how it changes and reflects characters’ places in the world. Internet comics.
I played Riven for the first time recently, after having had the other Myst games loom in the back of my head for I guess 20 years now as probably the siangle biggest pop-cultural influence on my aesthetic and my work. I thought a lot about doing some art based explicitly on the game, but drew this instead in an attempt to get at that vague weirdness and isolation. I would love to do a series of these but I’m BUSY.
Cyan Worlds, the company that made Myst and Riven, is making their first new game in years, and just started a Kickstarter for it. If you like my work I think you might like theirs?