Evan Dahm — Narrative media, worldbuilding

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Narrative media, worldbuilding

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Following, some pompous rambling ideas about narrative media.

Lately I’ve been thinking a lot, in a sort of over-simplified and competitive way, about how comics compare to other narrative media. Comics are as capable of telling stories as prose, verse, film, or video game, but the domain of narrative technique covered by each of these of course varies. This is why, I think, a perfect adaptation between media is impossible (as perfect translation between languages is impossible). People making stories must play to the strengths of the medium, then, right? Any story could be told as a comic, but not in the same way, with the same emphases, or necessarily as well as it could be told in prose or in film.

Reading Perdido Street Station is making me think about this. The way it’s written is so elegant and strange, and so tied to the English language and the author’s use of it, that the book and the invented setting of the book seem completely tied to the medium. I keep thinking about drawing something from the book but I don’t think I could do it. It couldn’t be adapted; it IS the book; it is the way it’s written. Visual representations of it would be too concrete, and would lack the voice of the book, which seems to be some elemental part of the story and its characters.

It reminds me of looking at a comic like Bone, and seeing the characters and the world of that comic, and being unable to imagine them existing in a world not made of Jeff Smith’s drawings. The world of Bone is made believable and real, but in such a way that it is tied fundamentally to the most basic aspects of how each image is drawn. The atoms of the world are in how he draws; how he renders the rhythm of the story.

I think this about my own comics, too, though I don’t mean to say I think I’m good enough for it to carry over into anyone else’s view of them. Overside is less a setting than it is the comics that take place in it– I can’t really wrap my head around Overside stories rendered in prose, or in film, or in video game. I have made these stories and their setting with comics in mind. I try to use the medium such that the stories seem tied to it; such that they could be rendered faithfully in no other way.

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